/*
 * Copyright (C) Volition, Inc. 1999.  All rights reserved.
 *
 * All source code herein is the property of Volition, Inc. You may not sell 
 * or otherwise commercially exploit the source or things you created based on the 
 * source.
 *
*/ 



#ifndef __JOY_FF_H__
#define __JOY_FF_H__

#include "globalincs/pstypes.h"

int joy_ff_init();
void joy_ff_shutdown();
int joy_ff_reinit();
void joy_ff_stop_effects();
void joy_ff_mission_init(vec3d v);
void joy_reacquire_ff();
void joy_unacquire_ff();
void joy_ff_play_vector_effect(vec3d *v, float scaler);
void joy_ff_play_dir_effect(float x, float y);
void joy_ff_play_primary_shoot(int gain);
void joy_ff_play_secondary_shoot(int gain);
void joy_ff_adjust_handling(int speed);
void joy_ff_docked();
void joy_ff_play_reload_effect();
void joy_ff_afterburn_on();
void joy_ff_afterburn_off();
void joy_ff_explode();
void joy_ff_fly_by(int mag);
void joy_ff_deathroll();

#endif
