//
//

#ifndef FS2_OPEN_SHIELDS_H
#define FS2_OPEN_SHIELDS_H

#include "globalincs/pstypes.h"
#include "scripting/ade.h"
#include "scripting/ade_api.h"
#include "object/object.h"

namespace scripting {
namespace api {

DECLARE_ADE_OBJ(l_Shields, object_h);

}
}

#endif //FS2_OPEN_SHIELDS_H
